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Warehouse
Warehouse
Function:
Storage and protection of resources
Requirements:
Conservation (Economy)
Expansion requirements:
 Wood and  Marble
Use requirements:
None
Alternate language wiki links for Warehouse : de: German / Germany, fi: Finnish / Finland, fr: French / France, hu: Hungarian / Hungary, nl: Dutch / Netherlands, pl: Polish / Poland, sr: Serbian / Serbia and sv: Swedish / Sweden

Description[]

A part of your supplies is protected at the Warehouse. It keeps mean pillagers, rain, birds and other pests away. The warehouse keeper is also always well informed about your resource storage. Expanding your warehouse allows you to protect more supplies.

  • Research required: Conservation (Economy).

Building Information[]

Storage of Resources[]

The Warehouse increases the possible storage capacity of your town. For every expansion of the Warehouse you get 8,000 additional storage capacity for each resource. You can build up to a maximum of 4 Warehouses per town.

  • A Town hall adds an additional 1500 1500 Wood and 1,500 each luxury good (other) storage capacity that is figured separately in this chart.
  • When a stored resource reaches 75% of the maximum allowed, the amount appears red. When the amount reaches 100%, the amount appears bold red. Any amount received beyond maximum is lost. To increase storage capacity, upgrade your Warehouse (or build another one).

Protection of Resources[]

The Warehouse also increases the amount of resources in the town that are safe from pillaging. Your Town hall provides protection for the 1st 100 units of each resource, and each level of expansion of your Warehouses gives you protection for 480 units of each resource (6% of the 8,000 storage capacity).

  • If you become inactive, then each level of expansion of your Warehouses gives protection for the reduced amount of 80 units of each resource (1% of the 8,000 storage capacity). The protected resources by the Town hall is also reduced to 15 units of each resource.

Interaction with the Trading post[]

When placing goods for sale in your Trading post, capacity is subtracted from the total available to your city. This will be reflected in the tooltip shown when you hover on your resource totals. Any resources in your Trading post will not show up in the Warehouse or Dump screen and may take you over the "Safe" limit, so watch out. The resources "hidden" in the Trading post are susceptible of being pillaged.

Ikariam Plus option[]


+ 100%
The Padlock will protect a bigger part of your goods from being pillaged by enemies.
+100% theft security for 7 days for all goods on all islands.
14 14 Ambrosia

+ 100%
With your new steam driven Lift Truck your warehousemen will be able to manage storage space more efficiently, allowing you to store more goods.
+100% storage capacity for 7 days on all islands.
24 24 Ambrosia

Notes[]

The phrasing " +100% storage capacity for 7 days on all islands. " does NOT mean you will have 100% theft protection (Nothing being lootable).

  • This means you will gain and additional 100% of what is already protected. (in essences it really means double of what is already protected.)
Additional note:
The bonus from the use of this option is NOT figured into the table below.

Expansion Details[]

Please note:
  • There are some researches which reduce the amount of resources required for the construction of buildings.
    • Pulley (Economy) reduces the required amount of resources by 2%.
    • Geometry (Economy) reduces the required amount of resources by 4% (6% total).
    • Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
An Architect's Office reduces  Marble requirements by 1% for every level built (up to 32%).
A Carpenter reduces  Wood requirements by 1% for every level built (up to 32%).
A Firework Test Area reduces  Sulphur/Sulfur requirements by 1% for every level built (up to 32%).
An Optician reduces  Crystal Glass requirements by 1% for every level built (up to 32%).
A Wine Press reduces  Wine requirements by 1% for every level built (up to 32%).

An Alchemist's Tower increases the production of  Sulphur/Sulfur by 2% for every level built (up to 64%).
A Forester's House increases the production of  Wood by 2% for every level built (up to 64%).
A Glassblower increases the production of  Crystal Glass by 2% for every level built (up to 64%).
A Stonemason increases the production of  Marble by 2% for every level built (up to 64%).
A Winegrower increases the production of  Wine by 2% for every level built (up to 64%).

  • Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.

1 - 10[]

Levels 1 through 10
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Safe [1] Storage Capacity [2]
 Wood  Marble
1 160
P: 157
G: 150
SL: 138
MR: 86
RB: - 2 per level
- 1m
(1m)
0
P: 0
G: 0
SL: 0
MR: 0
1
(1)
For active players each Warehouse
protects 480 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 80 of each resource
and the Town hall adds 15.

8000
16 000 with  Ambrosia
Town hall = 9500
Town hall +  Ambrosia = 19 000
Mouse over me if you have a Dump.
2 288
P: 282
G: 271
SL: 248
MR: 156
RB: - 3 per level
- 7m
(8m)
0
P: 0
G: 0
SL: 0
MR: 0
2
(2)
For active players each Warehouse
protects 960 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 160 of each resource
and the Town hall adds 15.

16 000
32 000 with  Ambrosia
Town hall = 17 500
Town hall +  Ambrosia = 35 000
Mouse over me if you have a Dump.
3 442
P: 433
G: 415
SL: 380
MR: 239
RB: - 4 per level
- 35m 7s
(43m 07s)
0
P: 0
G: 0
SL: 0
MR: 0
4
(6)
For active players each Warehouse
protects 1440 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 240 of each resource
and the Town hall adds 15.

24 000
48 000 with  Ambrosia
Town hall = 25 500
Town hall +  Ambrosia = 51 000
Mouse over me if you have a Dump.
4 626
P: 613
G: 588
SL: 538
MR: 338
RB: - 6 per level
96
P: 94
G: 90
SL: 83
MR: 52
RB: - 1 per level
45m 4s
(1h 28m 11s)
0
P: 0
G: 0
SL: 0
MR: 0
7
(13)
For active players each Warehouse
protects 1920 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 320 of each resource
and the Town hall adds 15.

32 000
64 000 with  Ambrosia
Town hall = 33 500
Town hall +  Ambrosia = 67 000
Mouse over me if you have a Dump.
5 847
P: 830
G: 796
SL: 728
MR: 457
RB: - 8 per level
211
P: 207
G: 198
SL: 181
MR: 114
RB: - 2 per level
56m 25s
(2h 29m 36s)
0
P: 0
G: 0
SL: 0
MR: 0
10
(23)
For active players each Warehouse
protects 2400 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 400 of each resource
and the Town hall adds 15.

40 000
80 000 with  Ambrosia
Town hall = 41 500
Town hall +  Ambrosia = 83 000
Mouse over me if you have a Dump.
6 1113
P: 1091
G: 1046
SL: 957
MR: 601
RB: - 11 per level
349
P: 342
G: 328
SL: 300
MR: 188
RB: - 3 per level
1h 9m
(3h 33m 36s)
0
P: 0
G: 0
SL: 0
MR: 0
14
(37)
For active players each Warehouse
protects 2880 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 480 of each resource
and the Town hall adds 15.

48 000
96 000 with  Ambrosia
Town hall = 49 500
Town hall +  Ambrosia = 99 000
Mouse over me if you have a Dump.
7 1431
P: 1402
G: 1345
SL: 1231
MR: 773
RB: - 14 per level
515
P: 505
G: 484
SL: 443
MR: 278
RB: - 5 per level
1h 24m
(5h 1m 36s)
0
P: 0
G: 0
SL: 0
MR: 0
19
(56)
For active players each Warehouse
protects 3360 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 560 of each resource
and the Town hall adds 15.

56 000
112 000 with  Ambrosia
Town hall = 57 500
Town hall +  Ambrosia = 115 000
Mouse over me if you have a Dump.
8 1813
P: 1777
G: 1704
SL: 1559
MR: 979
RB: - 18 per level
714
P: 700
G: 671
SL: 614
MR: 386
RB: - 7 per level
1h 40m
(6h 41m 36s)
1
P: 1
G: 1
SL: 1
MR: 0
25
(81)
For active players each Warehouse
protects 3840 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 640 of each resource
and the Town hall adds 15.

64 000
128 000 with  Ambrosia
Town hall = 65 500
Town hall +  Ambrosia = 131 000
Mouse over me if you have a Dump.
9 2272
P: 2227
G: 2136
SL: 1954
MR: 1227
RB: - 23 per level
953
P: 934
G: 896
SL: 820
MR: 515
RB: - 10 per level
2h 6s
(8h 41m 42s)
1
P: 1
G: 1
SL: 1
MR: 0
32
(113)
For active players each Warehouse
protects 4320 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 720 of each resource
and the Town hall adds 15.

72 000
144 000 with  Ambrosia
Town hall = 73 500
Town hall +  Ambrosia = 147 000
Mouse over me if you have a Dump.
10 2822
P: 2766
G: 2653
SL: 2427
MR: 1524
RB: - 28 per level
1240
P: 1215
G: 1166
SL: 1066
MR: 670
RB: - 12 per level
2h 21m
(11h 2m 42s)
1
P: 1
G: 1
SL: 1
MR: 1
40
(153)
For active players each Warehouse
protects 4800 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 800 of each resource
and the Town hall adds 15.

80 000
160 000 with  Ambrosia
Town hall = 81 500
Town hall +  Ambrosia = 163 000
Mouse over me if you have a Dump.
Building
Level
 Wood  Marble Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Safe [1] Storage Capacity [2]
Resources needed to build

11 - 20[]

Levels 11 through 20
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Safe [1] Storage Capacity [2]
 Wood  Marble
11 3483
P: 3413
G: 3274
SL: 2995
MR: 1881
RB: - 35 per level
1584
P: 1552
G: 1489
SL: 1362
MR: 855
RB: - 16 per level
2h 46m
(13h 48m 42s)
1
P: 1
G: 1
SL: 1
MR: 1
50
(203)
For active players each Warehouse
protects 5280 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 880 of each resource
and the Town hall adds 15.

88 000
176 000 with  Ambrosia
Town hall = 89 500
Town hall +  Ambrosia = 179 000
Mouse over me if you have a Dump.
12 4275
P: 4190
G: 4019
SL: 3677
MR: 2309
RB: - 43 per level
1997
P: 1957
G: 1877
SL: 1717
MR: 1078
RB: - 20 per level
3h 15m
(17h 3m 42s)
1
P: 1
G: 1
SL: 1
MR: 1
62
(265)
For active players each Warehouse
protects 5760 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 960 of each resource
and the Town hall adds 15.

96 000
192 000 with  Ambrosia
Town hall = 97 500
Town hall +  Ambrosia = 195 000
Mouse over me if you have a Dump.
13 5226
P: 5121
G: 4912
SL: 4494
MR: 2822
RB: - 52 per level
2492
P: 2442
G: 2342
SL: 2143
MR: 1346
RB: - 25 per level
3h 47m
(20h 50m 42s)
1
P: 1
G: 1
SL: 1
MR: 1
77
(342)
For active players each Warehouse
protects 6240 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1040 of each resource
and the Town hall adds 15.

104 000
208 000 with  Ambrosia
Town hall = 105 500
Town hall +  Ambrosia = 211 000
Mouse over me if you have a Dump.
14 6368
P: 6241
G: 5986
SL: 5476
MR: 3439
RB: - 64 per level
3086
P: 3024
G: 2901
SL: 2654
MR: 1666
RB: - 31 per level
4h 24m
(1D 1h 14m 42s)
1
P: 1
G: 1
SL: 1
MR: 1
94
(436)
For active players each Warehouse
protects 6720 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1120 of each resource
and the Town hall adds 15.

112 000
224 000 with  Ambrosia
Town hall = 113 500
Town hall +  Ambrosia = 227 000
Mouse over me if you have a Dump.
15 7737
P: 7582
G: 7273
SL: 6654
MR: 4178
RB: - 77 per level
3800
P: 3724
G: 3572
SL: 3268
MR: 2052
RB: - 38 per level
5h 6m
(1D 6h 20m 42s)
1
P: 1
G: 1
SL: 1
MR: 1
115
(551)
For active players each Warehouse
protects 7200 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1200 of each resource
and the Town hall adds 15.

120 000
240 000 with  Ambrosia
Town hall = 121 500
Town hall +  Ambrosia = 243 000
Mouse over me if you have a Dump.
16 9380
P: 9192
G: 8817
SL: 8067
MR: 5065
RB: - 94 per level
4656
P: 4563
G: 4377
SL: 4004
MR: 2514
RB: - 47 per level
5h 54m
(1D 12h 14m 42s)
1
P: 1
G: 1
SL: 1
MR: 1
140
(691)
For active players each Warehouse
protects 7680 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1280 of each resource
and the Town hall adds 15.

128 000
256 000 with  Ambrosia
Town hall = 129 500
Town hall +  Ambrosia = 259 000
Mouse over me if you have a Dump.
17 11 353
P: 11 126
G: 10 672
SL: 9764
MR: 6131
RB: - 114 per level
5683
P: 5569
G: 5342
SL: 4887
MR: 3069
RB: - 57 per level
6h 49m
(1D 19h 3m 42s)
2
P: 2
G: 2
SL: 2
MR: 1
170
(861)
For active players each Warehouse
protects 8160 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1360 of each resource
and the Town hall adds 15.

136 000
272 000 with  Ambrosia
Town hall = 137 500
Town hall +  Ambrosia = 275 000
Mouse over me if you have a Dump.
18 13 719
P: 13 445
G: 12 896
SL: 11 798
MR: 7408
RB: - 137 per level
6915
P: 6777
G: 6500
SL: 5947
MR: 3734
RB: - 69 per level
7h 51m
(2D 2h 54m 42s)
2
P: 2
G: 2
SL: 2
MR: 1
206
(1067)
For active players each Warehouse
protects 8640 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1440 of each resource
and the Town hall adds 15.

144 000
288 000 with  Ambrosia
Town hall = 145 500
Town hall +  Ambrosia = 291 000
Mouse over me if you have a Dump.
19 16 559
P: 16 228
G: 15 565
SL: 14 241
MR: 8942
RB: - 166 per level
8394
P: 8226
G: 7890
SL: 7219
MR: 4533
RB: - 84 per level
9h 2m
(2D 11h 56m 42s)
2
P: 2
G: 2
SL: 2
MR: 1
249
(1316)
For active players each Warehouse
protects 9120 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1520 of each resource
and the Town hall adds 15.

152 000
304 000 with  Ambrosia
Town hall = 153 500
Town hall +  Ambrosia = 307 000
Mouse over me if you have a Dump.
20 19 967
P: 19 568
G: 18 769
SL: 17 172
MR: 10 782
RB: - 200 per level
10 169
P: 9966
G: 9559
SL: 8745
MR: 5491
RB: - 102 per level
10h 23m
(3D 19m 42s)
3
P: 3
G: 3
SL: 2
MR: 2
301
(1617)
For active players each Warehouse
protects 9600 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1600 of each resource
and the Town hall adds 15.

160 000
320 000 with  Ambrosia
Town hall = 161 500
Town hall +  Ambrosia = 323 000
Mouse over me if you have a Dump.
Level 20 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [3]
Levels 21 and higher are strictly based on players input into these tables.
Building
Level
 Wood  Marble Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Safe [1] Storage Capacity [2]
Resources needed to build

21 - 30[]

Levels 21 through 30
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Safe [1] Storage Capacity [2]
 Wood  Marble
21 24 056
P: 23 575
G: 22 613
SL: 20 688
MR: 12 990
RB: - 241 per level
12 299
P: 12 053
G: 11 561
SL: 10 577
MR: 6641
RB: - 123 per level
11h 56m 3
P: 3
G: 3
SL: 3
MR: 2
363
(1980)
For active players each Warehouse
protects 10 080 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1680 of each resource
and the Town hall adds 15.

168 000
336 000 with  Ambrosia
Town hall = 169 500
Town hall +  Ambrosia = 339 000
Mouse over me if you have a Dump.
22 28 963
P: 28 384
G: 27 225
SL: 24 908
MR: 15 640
RB: - 290 per level
14 855
P: 14 558
G: 13 964
SL: 12 775
MR: 8022
RB: - 149 per level
13h 41m 4
P: 4
G: 4
SL: 3
MR: 2
438
(2418)
For active players each Warehouse
protects 10 560 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1760 of each resource
and the Town hall adds 15.

176 000
352 000 with  Ambrosia
Town hall = 177 500
Town hall +  Ambrosia = 355 000
Mouse over me if you have a Dump.
23 34 852
P: 34 155
G: 32 761
SL: 29 973
MR: 18 820
RB: - 349 per level
17 922
P: 17 564
G: 16 847
SL: 15 413
MR: 9678
RB: - 179 per level
15h 41m 5
P: 5
G: 4
SL: 4
MR: 3
527
(2945)
For active players each Warehouse
protects 11 040 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1840 of each resource
and the Town hall adds 15.

184 000
368 000 with  Ambrosia
Town hall = 185 500
Town hall +  Ambrosia = 371 000
Mouse over me if you have a Dump.
24 41 918
P: 41 080
G: 39 403
SL: 36 049
MR: 22 636
RB: - 419 per level
21 602
P: 21 170
G: 20 306
SL: 18 578
MR: 11 665
RB: - 216 per level
17h 58m 6
P: 5
G: 5
SL: 5
MR: 3
635
(3580)
For active players each Warehouse
protects 11 520 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 1920 of each resource
and the Town hall adds 15.

192 000
384 000 with  Ambrosia
Town hall = 193 500
Town hall +  Ambrosia = 387 000
Mouse over me if you have a Dump.
25 50 398
P: 49 390
G: 47 374
SL: 43 342
MR: 27 215
RB: - 504 per level
26 019
P: 25 499
G: 24 458
SL: 22 376
MR: 14 050
RB: - 260 per level
20h 34m 7
P: 6
G: 6
SL: 6
MR: 4
764
(4344)
For active players each Warehouse
protects 12 000 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2000 of each resource
and the Town hall adds 15.

200 000
400 000 with  Ambrosia
Town hall = 201 500
Town hall +  Ambrosia = 403 000
Mouse over me if you have a Dump.
26 60 574
P: 59 363
G: 56 940
SL: 52 094
MR: 32 710
RB: - 606 per level
31 319
P: 30 693
G: 29 440
SL: 26 934
MR: 16 912
RB: - 313 per level
23h 32m 8
P: 8
G: 7
SL: 7
MR: 4
918
(5262)
For active players each Warehouse
protects 12 480 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2080 of each resource
and the Town hall adds 15.

208 000
416 000 with  Ambrosia
Town hall = 209 500
Town hall +  Ambrosia = 419 000
Mouse over me if you have a Dump.
27 72 784
P: 71 328
G: 68 417
SL: 62 594
MR: 39 303
RB: - 728 per level
37 678
P: 36 924
G: 35 417
SL: 32 403
MR: 20 346
RB: - 377 per level
1D 2h 9
P: 9
G: 9
SL: 8
MR: 5
1104
(6366)
For active players each Warehouse
protects 12 960 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2160 of each resource
and the Town hall adds 15.

216 000
432 000 with  Ambrosia
Town hall = 217 500
Town hall +  Ambrosia = 435 000
Mouse over me if you have a Dump.
28 87 437
P: 85 688
G: 82 191
SL: 75 196
MR: 47 216
RB: - 874 per level
45 310
P: 44 404
G: 42 591
SL: 38 967
MR: 24 467
RB: - 453 per level
1D 6h 11
P: 11
G: 11
SL: 10
MR: 6
1327
(7693)
For active players each Warehouse
protects 13 440 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2240 of each resource
and the Town hall adds 15.

224 000
448 000 with  Ambrosia
Town hall = 225 500
Town hall +  Ambrosia = 451 000
Mouse over me if you have a Dump.
29 105 021
P: 102 921
G: 98 720
SL: 90 318
MR: 56 711
RB: - 1050 per level
54 468
P: 53 379
G: 51 200
SL: 46 842
MR: 29 413
RB: - 545 per level
1D 11h 13
P: 13
G: 13
SL: 12
MR: 7
1594
(9287)
For active players each Warehouse
protects 13 920 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2320 of each resource
and the Town hall adds 15.

232 000
464 000 with  Ambrosia
Town hall = 233 500
Town hall +  Ambrosia = 467 000
Mouse over me if you have a Dump.
30 126 121
P: 123 599
G: 118 554
SL: 108 464
MR: 68 105
RB: - 1261 per level
65 458
P: 64 149
G: 61 531
SL: 56 294
MR: 35 347
RB: - 655 per level
1D 16h 16
P: 16
G: 15
SL: 14
MR: 9
1915
(11 202)
For active players each Warehouse
protects 14 400 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2400 of each resource
and the Town hall adds 15.

240 000
480 000 with  Ambrosia
Town hall = 241 500
Town hall +  Ambrosia = 483 000
Mouse over me if you have a Dump.
Building
Level
 Wood  Marble Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Safe [1] Storage Capacity [2]
Resources needed to build

31 - 40[]

Levels 31 through 40
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Safe [1] Storage Capacity [2]
 Wood  Marble
31 151 441
P: 148 412
G: 142 355
SL: 130 239
MR: 81 778
RB: - 1514 per level
78 645
P: 77 072
G: 73 926
SL: 67 635
MR: 42 468
RB: - 786 per level
1D 21h 19
P: 19
G: 18
SL: 17
MR: 11
2300
(13 502)
For active players each Warehouse
protects 14 880 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2480 of each resource
and the Town hall adds 15.

248 000
496 000 with  Ambrosia
Town hall = 249 500
Town hall +  Ambrosia = 499 000
Mouse over me if you have a Dump.
32 181 825
P: 178 189
G: 170 916
SL: 156 370
MR: 98 186
RB: - 1818 per level
94 471
P: 92 582
G: 88 803
SL: 81 245
MR: 51 014
RB: - 945 per level
2D 4h 23
P: 23
G: 22
SL: 20
MR: 13
2762
(16 264)
For active players each Warehouse
protects 15 360 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2560 of each resource
and the Town hall adds 15.

256 000
512 000 with  Ambrosia
Town hall = 257 500
Town hall +  Ambrosia = 515 000
Mouse over me if you have a Dump.
33 218 286
P: 213 920
G: 205 189
SL: 187 726
MR: 117 874
RB: - 2183 per level
113 461
P: 111 192
G: 106 653
SL: 97 576
MR: 61 269
RB: - 1135 per level
2D 11h 47m 28
P: 27
G: 26
SL: 24
MR: 15
3317
(19 581)
For active players each Warehouse
protects 15 840 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2640 of each resource
and the Town hall adds 15.

264 000
528 000 with  Ambrosia
Town hall = 265 500
Town hall +  Ambrosia = 531 000
Mouse over me if you have a Dump.
34 262 039
P: 256 798
G: 246 317
SL: 225 354
MR: 141 501
RB: - 2620 per level
136 249
P: 133 524
G: 128 074
SL: 117 174
MR: 73 574
RB: - 1362 per level
2D 20h 33
P: 32
G: 31
SL: 28
MR: 18
3982
(23 563)
For active players each Warehouse
protects 16 320 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2720 of each resource
and the Town hall adds 15.

272 000
544 000 with  Ambrosia
Town hall = 273 500
Town hall +  Ambrosia = 547 000
Mouse over me if you have a Dump.
35 314 543
P: 308 252
G: 295 670
SL: 270 507
MR: 169 853
RB: - 3145 per level
163 595
P: 160 323
G: 153 779
SL: 140 692
MR: 88 341
RB: - 1636 per level
3D 5h 40
P: 39
G: 37
SL: 34
MR: 22
4781
(28 344)
For active players each Warehouse
protects 16 800 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2800 of each resource
and the Town hall adds 15.

280 000
560 000 with  Ambrosia
Town hall = 281 500
Town hall +  Ambrosia = 563 000
Mouse over me if you have a Dump.
36 377 548
P: 369 997
G: 354 895
SL: 324 691
MR: 203 876
RB: - 3775 per level
196 409
P: 192 481
G: 184 624
SL: 168 912
MR: 106 061
RB: - 1964 per level
3D 16h 51m 48
P: 47
G: 45
SL: 41
MR: 26
5739
(34 083)
For active players each Warehouse
protects 17 280 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2880 of each resource
and the Town hall adds 15.

288 000
576 000 with  Ambrosia
Town hall = 289 500
Town hall +  Ambrosia = 579 000
Mouse over me if you have a Dump.
37 453 153
P: 444 090
G: 425 964
SL: 389 712
MR: 244 703
RB: - 4532 per level
235 787
P: 231 071
G: 221 640
SL: 202 777
MR: 127 325
RB: - 2358 per level
4D 5h 23m 57
P: 56
G: 54
SL: 49
MR: 31
6889
(40 972)
For active players each Warehouse
protects 17 760 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 2960 of each resource
and the Town hall adds 15.

296 000
592 000 with  Ambrosia
Town hall = 297 500
Town hall +  Ambrosia = 595 000
Mouse over me if you have a Dump.
38 543 880
P: 533 002
G: 511 247
SL: 467 737
MR: 293 695
RB: - 5439 per level
283 041
P: 277 380
G: 266 059
SL: 243 415
MR: 152 842
RB: - 2830 per level
4D 19h 40m 68
P: 67
G: 64
SL: 59
MR: 37
8269
(49 241)
For active players each Warehouse
protects 18 240 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 3040 of each resource
and the Town hall adds 15.

304 000
608 000 with  Ambrosia
Town hall = 305 500
Town hall +  Ambrosia = 611 000
Mouse over me if you have a Dump.
39 652 752
P: 639 697
G: 613 587
SL: 561 367
MR: 352 486
RB: - 6528 per level
339 745
P: 332 950
G: 319 360
SL: 292 181
MR: 183 462
RB: - 3397 per level
5D 11h 82
P: 80
G: 77
SL: 70
MR: 44
9924
(59 165)
For active players each Warehouse
protects 18 720 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 3120 of each resource
and the Town hall adds 15.

312 000
624 000 with  Ambrosia
Town hall = 313 500
Town hall +  Ambrosia = 627 000
Mouse over me if you have a Dump.
40 783 398
P: 767 730
G: 736 394
SL: 673 722
MR: 423 035
RB: - 7834 per level
407 790
P: 399 634
G: 383 323
SL: 350 699
MR: 220 207
RB: - 4078 per level
6D 6h 98
P: 96
G: 92
SL: 85
MR: 53
11 911
(71 076)
For active players each Warehouse
protects 19 200 of each resource
and the Town hall adds 100.

For inactive players each Warehouse
protects 3200 of each resource
and the Town hall adds 15.

320 000
640 000 with  Ambrosia
Town hall = 321 500
Town hall +  Ambrosia = 643 000
Mouse over me if you have a Dump.
Level 40 is the highest level possible for this building.
No further upgrades are possible because this is the building's true maximum level. [4]
Building
Level
 Wood  Marble Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Safe [1] Storage Capacity [2]
Resources needed to build

Notes:

  1. 1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 For the older players that had more than 4 warehouses, before Patch 0.4.0.1 went into effect, you will be allowed to keep your warehouses, but only the 4 largest warehouses will offer protection from pillaging.
  2. 2,0 2,1 2,2 2,3 2,4 2,5 2,6 2,7 When a stored resource reaches 75% of the maximum allowed, the amount appears red.
    When the amount reaches 100%, the amount appears bold red.
    Any amount received beyond the maximum is lost.
    To increase storage capacity, upgrade your Warehouse, build another warehouse (limit 4) or build a Dump.
    New players are limited to only 4 Warehouses and 1 Dump.
    Older players who already had more than 4 warehouses, can keep them but only the 4 largest warehouses will be safe from pillaging.
  3. A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
  4. A Hard cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the upgrade button is missing.

Other Buildings


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