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Museum
Museum.gif
Function:
Increases Happiness
Requirements:
Cultural Exchange (Science)
Expansion requirements:
 Wood and  Marble
Use requirements:
At least 1 Cultural Good Файл:Cultural small.gif available
At least 0 diplomacy points


Alternate language wiki links for Museum : de: German / Germany, fi: Finnish / Finland, fr: French / France, hu: Hungarian / Hungary, nl: Dutch / Netherlands, pl: Polish / Poland, sr: Serbian / Serbia and sv: Swedish / Sweden

Description Редактиране

At the museum your citizens are able to see how other nations try to copy our excellent culture. In order to host larger exhibitions you should upgrade your museum. Every expansion of your museum allows you to display a further culture good.

Building Information Редактиране

The Museum helps your townspeople's happiness increase. This helps increase the amount of citizens. For each level, the museum gives 20 points of happiness, and allows the display of one more cultural artifacts worth an additional 50 points each, for a total of 70 points per level.

Unlike a Tavern, there are no upkeep costs for a museum.

Starting a Cultural Asset Treaty Редактиране

  1. You need to have built at least one Museum.
  2. Go to the proper Island view and select one of the player's cities.
  3. Click Send Message Файл:Write messge.gif or Diplomacy, which opens a new window to compose a message.
  4. Click on the Subject menu and choose the subject "Cultural Assets Treaty"
  5. Type a polite message, such as "I am in need of a cultural artifact for my museum, would you like to enter into a Cultural Treaty?" to the receiving party.
  6. Send it.
  7. Check your outbox - you will see the title of your message is "Send Cultural Asset Treaty".

It is important to build a Museum in every town because it helps in reducing your wine consumption.

Expansion Details Редактиране

Please note:
An Architect's Office reduces  Marble requirements by 1% for every level built (up to 32%).
A Carpenter reduces  Wood requirements by 1% for every level built (up to 32%).
A Firework Test Area reduces  Sulphur/Sulfur requirements by 1% for every level built (up to 32%).
An Optician reduces  Crystal Glass requirements by 1% for every level built (up to 32%).
A Wine Press reduces  Wine requirements by 1% for every level built (up to 32%).

An Alchemist's Tower increases the production of  Sulphur/Sulfur by 2% for every level built (up to 64%).
A Forester's House increases the production of  Wood by 2% for every level built (up to 64%).
A Glassblower increases the production of  Crystal Glass by 2% for every level built (up to 64%).
A Stonemason increases the production of  Marble by 2% for every level built (up to 64%).
A Winegrower increases the production of  Wine by 2% for every level built (up to 64%).

  • Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.

1 - 10 Редактиране

Levels 1 through 10
Building
Level
Resources needed to build Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Cultural Asset Bonus [1]
 Wood  Marble Base
Bonus
Max
Treaty
Bonus
Max
Available
Bonus
1 560
P: 549
G: 526
SL: 482
MR: 302
RB: - 6 per level
280
P: 274
G: 263
SL: 241
MR: 151
RB: - 3 per level
1h 36m 0
P: 0
G: 0
SL: 0
MR: 0
8
(8)
20 50 70
2 1435
P: 1406
G: 1349
SL: 1234
MR: 775
RB: - 14 per level
1190
P: 1166
G: 1119
SL: 1023
MR: 643
RB: - 12 per level
2h 9m 0
P: 0
G: 0
SL: 0
MR: 0
26
(34)
40 100 140
3 2748
P: 2693
G: 2583
SL: 2363
MR: 1484
RB: - 27 per level
2573
P: 2522
G: 2419
SL: 2213
MR: 1389
RB: - 26 per level
2h 45m 1
P: 1
G: 1
SL: 1
MR: 0
53
(87)
60 150 210
4 4716
P: 4622
G: 4433
SL: 4056
MR: 2547
RB: - 47 per level
4676
P: 4582
G: 4395
SL: 4021
MR: 2525
RB: - 47 per level
3h 25m 1
P: 1
G: 1
SL: 1
MR: 1
93
(180)
80 200 280
5 7669
P: 7516
G: 7209
SL: 6595
MR: 4141
RB: - 77 per level
7871
P: 7714
G: 7399
SL: 6769
MR: 4250
RB: - 79 per level
4h 9m 1
P: 1
G: 1
SL: 1
MR: 1
155
(335)
100 250 350
6 12 099
P: 11 857
G: 11 373
SL: 10 405
MR: 6533
RB: - 121 per level
12 729
P: 12 474
G: 11 965
SL: 10 947
MR: 6874
RB: - 127 per level
4h 57m 2
P: 2
G: 2
SL: 2
MR: 1
248
(583)
120 300 420
7 18 744
P: 18 369
G: 17 619
SL: 16 120
MR: 10 122
RB: - 187 per level
20 112
P: 19 710
G: 18 905
SL: 17 296
MR: 10 860
RB: - 201 per level
5h 50m 3
P: 3
G: 3
SL: 2
MR: 2
388
(971)
140 350 490
8 28 710
P: 28 136
G: 26 987
SL: 24 691
MR: 15 503
RB: - 287 per level
31 335
P: 30 708
G: 29 455
SL: 26 948
MR: 16 921
RB: - 313 per level
6h 49m 4
P: 4
G: 4
SL: 4
MR: 2
600
(1571)
160 400 560
Level 8 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [2]
Levels 9 and higher are strictly based on players input into these tables.
9 43 661
P: 42 788
G: 41 041
SL: 37 548
MR: 23 577
RB: - 437 per level
48 394
P: 47 426
G: 45 490
SL: 41 619
MR: 26 133
RB: - 484 per level
7h 53m 6
P: 6
G: 6
SL: 6
MR: 4
920
(2491)
180 450 630
10 66 086
P: 64 764
G: 62 121
SL: 56 834
MR: 35 686
RB: - 661 per level
74 323
P: 72 837
G: 69 864
SL: 63 918
MR: 40 134
RB: - 743 per level
9h 4m 10
P: 9
G: 9
SL: 8
MR: 5
1404
(3895)
200 500 700
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Base
Bonus
Max
Treaty
Bonus
Max
Available
Bonus
Resources needed to build Cultural Asset Bonus [1]

11 - 20 Редактиране

Levels 11 through 20
Building
Level
Resources needed to build Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Cultural Asset Bonus [1]
 Wood  Marble Base
Bonus
Max
Treaty
Bonus
Max
Available
Bonus
11 99 724
P: 97 730
G: 93 741
SL: 85 763
MR: 53 851
RB: - 997 per level
113 736
P: 111 461
G: 106 912
SL: 97 813
MR: 61 417
RB: - 1137 per level
10h 21m 15
P: 14
G: 14
SL: 13
MR: 8
2134
(6029)
220 550 770
12 150 181
P: 147 177
G: 141 170
SL: 129 156
MR: 81 098
RB: - 1502 per level
173 643
P: 170 170
G: 163 224
SL: 149 333
MR: 93 767
RB: - 1736 per level
11h 47m 22
P: 22
G: 21
SL: 19
MR: 12
3238
(9267)
240 600 840
13 225 866
P: 221 349
G: 212 314
SL: 194 245
MR: 121 968
RB: - 2259 per level
264 701
P: 259 407
G: 248 819
SL: 227 643
MR: 142 939
RB: - 2647 per level
13h 21m 33
P: 33
G: 31
SL: 29
MR: 18
4905
(14 172)
260 650 910
14 339 394
P: 332 606
G: 319 030
SL: 291 879
MR: 183 273
RB: - 3394 per level
403 110
P: 395 048
G: 378 923
SL: 346 675
MR: 217 679
RB: - 4031 per level
15h 5m 51
P: 50
G: 48
SL: 44
MR: 28
7425
(21 597)
280 700 980
15 509 686
P: 499 492
G: 479 105
SL: 438 330
MR: 275 230
RB: - 5097 per level
613 492
P: 601 222
G: 576 682
SL: 527 603
MR: 331 286
RB: - 6135 per level
16h 59m 77
P: 75
G: 72
SL: 66
MR: 42
11 231
(32 828)
300 750 1,050
16 765 124
P: 749 822
G: 719 217
SL: 658 007
MR: 413 167
RB: - 7651 per level
933 272
P: 914 607
G: 877 276
SL: 802 614
MR: 503 967
RB: - 9333 per level
19h 4m 117
P: 115
G: 110
SL: 101
MR: 63
16 983
(49 811)
320 800 1,120
17 1 148 280
P: 1 125 314
G: 1 079 383
SL: 987 521
MR: 620 071
RB: - 11 483 per level
1 419 338
P: 1 390 951
G: 1 334 178
SL: 1 220 631
MR: 766 443
RB: - 14 193 per level
21h 22m 178
P: 174
G: 167
SL: 153
MR: 96
25 676
(75 487)
340 850 1,190
18 1 723 016
P: 1 688 556
G: 1 619 635
SL: 1 481 794
MR: 930 429
RB: - 17 230 per level
2 158 157
P: 2 114 994
G: 2 028 668
SL: 1 856 015
MR: 1 165 405
RB: - 21 582 per level
23h 53m 270
P: 265
G: 254
SL: 232
MR: 146
38 811
(114 298)
360 900 1,260
19 2 585 120
P: 2 533 418
G: 2 430 013
SL: 2 223 203
MR: 1 395 965
RB: - 25 851 per level
3 281 164
P: 3 215 541
G: 3 084 294
SL: 2 821 801
MR: 1 771 829
RB: - 32 812 per level
1D 2h 410
P: 402
G: 386
SL: 353
MR: 222
58 662
(172 960)
380 950 1,330
Level 19 is the highest level possible that this building can be upgraded to.
No further upgrades are possible because the next level exceeds the town's maximum storage capability, without using Ikariam Plus  Ambrosia to double the storage capacity. [3]
20 3 878 276
P: 3 800 710
G: 3 645 579
SL: 3 335 317
MR: 2 094 269
RB: - 38 783 per level
4 988 135
P: 4 888 372
G: 4 688 847
SL: 4 289 796
MR: 2 693 593
RB: - 49 881 per level
1D 5h 624
P: 611
G: 586
SL: 537
MR: 337
88 664
(261 624)
400 1,000 1,400
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Base
Bonus
Max
Treaty
Bonus
Max
Available
Bonus
Resources needed to build Cultural Asset Bonus [1]

21 - 30 Редактиране

Levels 21 through 30
Building
Level
Resources needed to build Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Cultural Asset Bonus [1]
 Wood  Marble Base
Bonus
Max
Treaty
Bonus
Max
Available
Bonus
21 5 818 007
P: 5 701 647
G: 5 468 927
SL: 5 003 486
MR: 3 141 724
RB: - 58 180 per level
7 582 730
P: 7 431 075
G: 7 127 766
SL: 6 521 148
MR: 4 094 674
RB: - 75 827 per level
1D 9h 948
P: 929
G: 891
SL: 815
MR: 512
134 007
(395 631)
420 1,050 1,470
Level 21 is the highest level possible that this building can be upgraded to when using Ikariam Plus  Ambrosia.
No further upgrades are possible because the next level exceeds the town's maximum storage capability, when using Ikariam Plus  Ambrosia to double the storage capacity. [3]
22 8 727 680
P: 8 553 126
G: 8 204 019
SL: 7 505 805
MR: 4 712 947
RB: - 87 277 per level
11 526 750
P: 11 296 215
G: 10 835 145
SL: 9 913 005
MR: 6 224 445
RB: - 115 268 per level
1D 12h 1441
P: 1412
G: 1355
SL: 1239
MR: 778
202 544
(598 175)
440 1,100 1,540
23 13 091 900
P: 12 830 062
G: 12 306 386
SL: 11 259 034
MR: 7 069 626
RB: - 130 919 per level
17 521 100
P: 17 170 678
G: 16 469 834
SL: 15 068 146
MR: 9 461 394
RB: - 175 211 per level
1D 16h 2190
P: 2147
G: 2059
SL: 1884
MR: 1183
306 130
(?)
460 1,150 1,610
24 ??? ??? ??D ??h  ??m ??s ??? ?
?
480 1,200 1,680
25 ??? ??? ??D ??h  ??m ??s ??? ?
?
500 1,250 1,750
26 ??? ??? ??D ??h  ??m ??s ??? ?
?
520 1,300 1,820
27 ??? ??? ??D ??h  ??m ??s ??? ?
?
540 1,350 1,890
28 ??? ??? ??D ??h  ??m ??s ??? ?
?
560 1,400 1,960
29 ??? ??? ??D ??h  ??m ??s ??? ?
?
580 1,450 2,030
30 ??? ??? ??D ??h  ??m ??s ??? ?
?
600 1,500 2,100
Level ?? is the highest level possible for this building.
No further upgrades are possible because this is the building's true maximum level. [4]
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Base
Bonus
Max
Treaty
Bonus
Max
Available
Bonus
Resources needed to build Cultural Asset Bonus [1]

Notes:

  1. 1,0 1,1 1,2 1,3 1,4 1,5 Your Cultural Asset Bonuses will increase your happiness by:
    20 points (base) for every level of a museum built.
    50 points for each Treaty assigned to museum (max # of treaties = museum level).
    70 (max)imum, possible, points for every museum level built.
  2. A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
  3. 3,0 3,1 A Storage cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the next level would exceed the max possible storage for the town.
  4. A Hard cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the upgrade button is missing.

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