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Hideout
Hideout
Function:
Training and using spies
Requirements:
Espionage (Science)
Expansion requirements:
 Wood and  Marble
Use requirements:
 Crystal Glass and  Gold
Alternate language wiki links for Hideout : de: German / Germany, fi: Finnish / Finland, fr: French / France, hu: Hungarian / Hungary, nl: Dutch / Netherlands, pl: Polish / Poland, sr: Serbian / Serbia and sv: Swedish / Sweden

Building information[]

A wise leader always has a eye on both, his allies and his enemies. The Hideout allows you to hire spies who are able to provide you with information from the inside of other towns. A larger hideout provides space for more spies.

Spy recruitment[]

Recruiting spies costs 150 150 Gold, 80 80 Crystal Glass, as well as a short amount of time spent on training. Unlike military units, spies require no upkeep costs. However, like military units and ships, the higher level the hideout is the less time is used for training a spy.

  • Starting at Patch 0.3.3, multiple spies can be queued, to a maximum of 3 jobs in queue.

Use of spies[]

Once "activated" and sent on an espionage mission, the spy (for a fee) will try to infiltrate the target town. After the infiltration has been successful, the spy remains stationed in the target town, and can be assigned new orders, or recalled back to his original Hideout. While a spy is stationed in a foreign town you will be able to see the levels of all the infiltrated town's buildings. Seeing an enemy town's building levels after a spy infiltrates a town does not increase the risk at all.

Any trained spies, which have not been sent with espionage orders and remain in the Hideout, are working in defense, increasing the chance of failure of enemy's espionage missions on the town they are stationed in.

Expansion Details[]

Please note:
  • There are some researches which reduce the amount of resources required for the construction of buildings.
    • Pulley (Economy) reduces the required amount of resources by 2%.
    • Geometry (Economy) reduces the required amount of resources by 4% (6% total).
    • Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
An Architect's Office reduces  Marble requirements by 1% for every level built (up to 32%).
A Carpenter reduces  Wood requirements by 1% for every level built (up to 32%).
A Firework Test Area reduces  Sulphur/Sulfur requirements by 1% for every level built (up to 32%).
An Optician reduces  Crystal Glass requirements by 1% for every level built (up to 32%).
A Wine Press reduces  Wine requirements by 1% for every level built (up to 32%).

An Alchemist's Tower increases the production of  Sulphur/Sulfur by 2% for every level built (up to 64%).
A Forester's House increases the production of  Wood by 2% for every level built (up to 64%).
A Glassblower increases the production of  Crystal Glass by 2% for every level built (up to 64%).
A Stonemason increases the production of  Marble by 2% for every level built (up to 64%).
A Winegrower increases the production of  Wine by 2% for every level built (up to 64%).

  • Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.

1 - 10[]

Levels 1 through 10
Building
Level
Resources needed to build Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Max #
Файл:Spy.png
Allowed
Spy
Training
 Time
 Wood  Marble
1 113
P: 111
G: 106
SL: 97
MR: 61
RB: - 1 per level
- 24m 00s 0
P: 0
G: 0
SL: 0
MR: 0
1
(1)
1 14m 15s
2 248
P: 243
G: 233
SL: 213
MR: 134
RB: - 2 per level
- 36m 00s 0
P: 0
G: 0
SL: 0
MR: 0
2
(3)
2 13m 32s
3 402
P: 394
G: 378
SL: 346
MR: 217
RB: - 4 per level
- 48m 36s 0
P: 0
G: 0
SL: 0
MR: 0
4
(7)
3 12m 52s
4 578
P: 566
G: 543
SL: 497
MR: 312
RB: - 6 per level
129
P: 126
G: 121
SL: 111
MR: 70
RB: - 1 per level
1h 1m 0
P: 0
G: 0
SL: 0
MR: 0
7
(14)
4 12m 13s
5 779
P: 763
G: 732
SL: 670
MR: 421
RB: - 8 per level
197
P: 193
G: 185
SL: 169
MR: 106
RB: - 2 per level
1h 15m 0
P: 0
G: 0
SL: 0
MR: 0
9
(23)
5 11m 36s
6 1007
P: 987
G: 947
SL: 866
MR: 544
RB: - 10 per level
275
P: 270
G: 259
SL: 237
MR: 149
RB: - 3 per level
1h 30m 0
P: 0
G: 0
SL: 0
MR: 0
12
(35)
6 11m 02s
7 1267
P: 1242
G: 1191
SL: 1090
MR: 684
RB: - 13 per level
366
P: 359
G: 344
SL: 315
MR: 198
RB: - 4 per level
1h 45m 0
P: 0
G: 0
SL: 0
MR: 0
16
(51)
7 10m 29s
8 1564
P: 1533
G: 1470
SL: 1345
MR: 845
RB: - 16 per level
471
P: 462
G: 443
SL: 405
MR: 254
RB: - 5 per level
2h 1m 1
P: 1
G: 0
SL: 0
MR: 0
20
(71)
8 9m 57s
9 1903
P: 1865
G: 1789
SL: 1637
MR: 1028
RB: - 19 per level
593
P: 581
G: 557
SL: 510
MR: 320
RB: - 6 per level
2h 18m 1
P: 1
G: 1
SL: 1
MR: 0
24
(95)
9 9m 27s
10 2288
P: 2242
G: 2151
SL: 1968
MR: 1236
RB: - 23 per level
735
P: 720
G: 691
SL: 632
MR: 397
RB: - 7 per level
2h 36m 1
P: 1
G: 1
SL: 1
MR: 0
30
(125)
10 8m 59s
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Max #
Файл:Spy.png
Allowed
Spy
Training
 Time
Resources needed to build

11 - 20[]

Levels 11 through 20
Building
Level
Resources needed to build Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Max #
Файл:Spy.png
Allowed
Spy
Training
 Time
 Wood  Marble
11 2728
P: 2673
G: 2564
SL: 2346
MR: 1473
RB: - 27 per level
900
P: 882
G: 846
SL: 774
MR: 486
RB: - 9 per level
2h 54m 1
P: 1
G: 1
SL: 1
MR: 0
36
(161)
11 8m 32s
12 3230
P: 3165
G: 3036
SL: 2778
MR: 1744
RB: - 32 per level
1090
P: 1068
G: 1025
SL: 937
MR: 589
RB: - 11 per level
3h 14m 1
P: 1
G: 1
SL: 1
MR: 1
43
(204)
12 8m 06s
13 3801
P: 3725
G: 3573
SL: 3269
MR: 2053
RB: - 38 per level
1312
P: 1286
G: 1233
SL: 1128
MR: 708
RB: - 13 per level
3h 35m 1
P: 1
G: 1
SL: 1
MR: 1
51
(255)
13 7m 42s
14 4453
P: 4364
G: 4186
SL: 3830
MR: 2405
RB: - 45 per level
1569
P: 1538
G: 1475
SL: 1349
MR: 847
RB: - 16 per level
3h 56m 1
P: 1
G: 1
SL: 1
MR: 1
60
(315)
14 7m 19s
15 5195
P: 5091
G: 4883
SL: 4468
MR: 2805
RB: - 52 per level
1866
P: 1829
G: 1754
SL: 1605
MR: 1008
RB: - 19 per level
4h 19m 1
P: 1
G: 1
SL: 1
MR: 1
70
(385)
15 6m 57s
16 6042
P: 5921
G: 5679
SL: 5196
MR: 3263
RB: - 60 per level
2212
P: 2168
G: 2079
SL: 1902
MR: 1194
RB: - 22 per level
4h 42m 1
P: 1
G: 1
SL: 1
MR: 1
82
(467)
16 6m 36s
Level 16 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [1]
Levels 17 and higher are strictly based on players input into these tables.
17 7008
P: 6868
G: 6588
SL: 6027
MR: 3784
RB: - 70 per level
2613
P: 2561
G: 2456
SL: 2247
MR: 1411
RB: - 26 per level
5h 7m 1
P: 1
G: 1
SL: 1
MR: 1
96
(563)
17 6m 16s
18 8108
P: 7946
G: 7622
SL: 6973
MR: 4378
RB: - 81 per level
3078
P: 3016
G: 2893
SL: 2647
MR: 1662
RB: - 31 per level
5h 34m 1
P: 1
G: 1
SL: 1
MR: 1
111
(674)
18 5m 57s
19 9363
P: 9176
G: 8801
SL: 8052
MR: 5056
RB: - 94 per level
3617
P: 3545
G: 3400
SL: 3111
MR: 1953
RB: - 36 per level
6h 1m 1
P: 1
G: 1
SL: 1
MR: 1
129
(803)
19 5m 40s
20 10 793
P: 10 577
G: 10 145
SL: 9282
MR: 5828
RB: - 108 per level
4243
P: 4158
G: 3988
SL: 3649
MR: 2291
RB: - 42 per level
6h 30m 2
P: 2
G: 2
SL: 1
MR: 1
150
(953)
20 5m 32s
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Max #
Файл:Spy.png
Allowed
Spy
Training
 Time
Resources needed to build

21 - 30[]

Levels 21 through 30
Building
Level
Resources needed to build Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Max #
Файл:Spy.png
Allowed
Spy
Training
 Time
 Wood  Marble
21 12 423
P: 12 175
G: 11 678
SL: 10 684
MR: 6708
RB: - 124 per level
4968
P: 4869
G: 4670
SL: 4272
MR: 2683
RB: - 50 per level
7h 47s 2
P: 2
G: 2
SL: 2
MR: 1
173
(1126)
21 5m 07s
22 14 282
P: 13 996
G: 13 425
SL: 12 283
MR: 7712
RB: - 143 per level
5810
P: 5694
G: 5461
SL: 4997
MR: 3137
RB: - 58 per level
7h 32m 2
P: 2
G: 2
SL: 2
MR: 1
200
(1326)
22 4m 51s
23 16 401
P: 16 073
G: 15 417
SL: 14 105
MR: 8857
RB: - 164 per level
6787
P: 6651
G: 6380
SL: 5837
MR: 3665
RB: - 68 per level
8h 6m 2
P: 2
G: 2
SL: 2
MR: 1
231
(1557)
23 4m 37s
24 18 816
P: 18 440
G: 17 687
SL: 16 182
MR: 10 161
RB: - 188 per level
7919
P: 7761
G: 7444
SL: 6810
MR: 4276
RB: - 79 per level
8h 41m 3
P: 3
G: 3
SL: 2
MR: 2
267
(1824)
24 4m 23s
25 21 570
P: 21 139
G: 20 276
SL: 18 550
MR: 11 648
RB: - 216 per level
9233
P: 9048
G: 8679
SL: 7940
MR: 4986
RB: - 92 per level
9h 18m 3
P: 3
G: 3
SL: 3
MR: 2
308
(2132)
25 4m 10s
26 24 709
P: 24 215
G: 23 226
SL: 21 250
MR: 13 343
RB: - 247 per level
10 758
P: 10 543
G: 10 113
SL: 9252
MR: 5809
RB: - 108 per level
9h 56m 3
P: 3
G: 3
SL: 3
MR: 2
354
(2486)
26 3m 57s
27 28 288
P: 27 722
G: 26 591
SL: 24 328
MR: 15 276
RB: - 283 per level
12 526
P: 12 275
G: 11 774
SL: 10 772
MR: 6764
RB: - 125 per level
10h 37m 4
P: 4
G: 4
SL: 3
MR: 2
408
(2894)
27 3m 45s
28 32 368
P: 31 721
G: 30 426
SL: 27 836
MR: 17 479
RB: - 324 per level
14 577
P: 14 285
G: 13 702
SL: 12 536
MR: 7872
RB: - 146 per level
11h 20m 4
P: 4
G: 4
SL: 4
MR: 2
469
(3363)
28 3m 34s
29 37 019
P: 36 279
G: 34 798
SL: 31 836
MR: 19 990
RB: - 370 per level
16 956
P: 16 617
G: 15 939
SL: 14 582
MR: 9156
RB: - 170 per level
12h 4m 5
P: 5
G: 5
SL: 4
MR: 3
539
(3902)
29 3m 23s
30 42 321
P: 41 475
G: 39 782
SL: 36 396
MR: 22 853
RB: - 423 per level
19 716
P: 19 322
G: 18 533
SL: 16 956
MR: 10 647
RB: - 197 per level
12h 51m 6
P: 6
G: 5
SL: 5
MR: 3
620
(4522)
30 3m 13s
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Max #
Файл:Spy.png
Allowed
Spy
Training
 Time
Resources needed to build

31 - 32[]

Levels 31 and 32
Building
Level
Resources needed to build Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Max #
Файл:Spy.png
Allowed
Spy
Training
 Time
 Wood  Marble
31 48 365
P: 47 398
G: 45 463
SL: 41 594
MR: 26 117
RB: - 484 per level
22 917
P: 22 459
G: 21 542
SL: 19 709
MR: 12 375
RB: - 229 per level
13h 41m 6
P: 6
G: 6
SL: 6
MR: 4
712
(5234)
31 3m 04s
32 55 255
P: 54 150
G: 51 940
SL: 47 519
MR: 29 838
RB: - 553 per level
26 631
P: 26 098
G: 25 033
SL: 22 903
MR: 14 381
RB: - 266 per level
14h 33m 7
P: 7
G: 7
SL: 6
MR: 4
818
(6052)
32 2m 54s
Level 32 is the highest level possible for this building.
No further upgrades are possible because this is the building's true maximum level. [2]
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Max #
Файл:Spy.png
Allowed
Spy
Training
 Time
Resources needed to build

Notes:

  1. A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
  2. A Hard cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the upgrade button is missing.

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